- Official Post
Display More[MUSIC KITS]
– Added the bbno$ – u mad! Music Kit, available in regular and StatTrak™ versions[GAMEPLAY]
– Danger Zone
— Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map
— Smoothed camera motion when using ExoJump[MISC]
– Added new VO for Trapper and Trapper Aggressor agents
– Adjusted ragdoll physics[MAPS]
– Dust 2
— Re-tired visblocker from T spawn to mid
— Blocked unintended wallbang– Insertion 2
— New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not
— Other minor tweaks– Ravine
— Fixed bomb stuck spot near spawn
— Clipping fixes
— Updated radar– Basalt
— Added a reception desk to B Connector
— Added an additional window to Red Barn
— Removed railing on A for easier movement
— Visual upgrades to bombsite B
— Visual upgrades to Red Barn
— Added literature
— Added a fuzzy carpet
— Small visual upgrades across the whole map– County
— Disabled physics on window at creek house
— Removed possibility to set metal frame of the quarry building in motion
— Set proper scale on metal containers
— Improved cliff models collision
— Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
— Fixed collision on aspen tree models to prevent players from getting stuck
— Fixed global sound on bunker doors
— Fixed all reported stuck spots while jumping
— Increased fade distance for corn field
— Clipped beach part of the map to prevent players from escaping the map with bump mines
— Extended watertower ladder
— Fixed reported floating barrels/turrets
— Made waterfall floor more shallow so that the items can be picked up
— Closed of some of the rooms in haunted mansion
— Renovated haunted mansion
— Removed killzone on the left side of the bridge
— Optimizations
Source: https://blog.counter-strike.net/index.php/2021/10/35661/