• [Aimbot] Fixed target snap when switching targets with recoil compensation disabled
    • [Visuals] Added Grenade Prediction
      • [Grenade Prediction] Physics-based trajectory simulation with bounce and detonation markers
      • [Grenade Prediction] In-flight grenade tracking with real-time trajectory rendering
      • [Grenade Prediction] Molotov/Incendiary fire area visualization on the ground
      • [Grenade Prediction] Per-type grenade colors (HE, Flash, Smoke, Molotov, Decoy)
      • [Grenade Prediction] Bounce and Detonate marker styles (Off, Circle, Square)
      • [Grenade Prediction] Only On Pin Pull toggle to hide prediction until pin is pulled
      • [Grenade Prediction] Local Only filter and configurable line thickness, fade duration
    • [Visibility Check] Improved visible check to also include props on the map for a more reliable visible check
    • [Visuals] Moved all color options inline next to their feature toggles
      • [Colors] Each toggle/dropdown now has a 🎨 icon that opens a color picker popup
      • [Colors] Removed the separate Colors tab — all colors are now directly accessible from their feature
    • [Aimbot] Added Velocity Prediction → compensates for target movement based on velocity and ping
    • [Aimbot] Added Autoshoot → automatically fires when the aimbot has a target
    • [Aimbot] Added Autostop → counter-strafes to stop movement when a target is found
    • [Aimbot] Added Auto Zoom → automatically scopes in when a target is found
    • [Aimbot] Added Auto Crouch → automatically crouches when a target is found
    • [Aimbot] Added Hitchance → prevents autoshoot from firing when weapon spread is unfavorable
    • [Aimbot] Added Autowall → This will never be as good as internal autowall but should work pretty decent with values above 50 damage
    • [Aimbot] Added Disable Aimkey option → aimbot runs always without requiring a key to be held
    • [Aimbot] Added FOV off option → setting FOV to 0 disables the FOV limit entirely
    • [Triggerbot] Added Hitbox-Based Filtering
    • [Triggerbot] 8 selectable body regions (Head, Pelvis, Spine, Chest, Left/Right Leg, Left/Right Arm)
    • [Triggerbot] Added Hitbox Scale → scales hitbox capsule size for trigger detection (1-150%)
    • [Triggerbot] Added Hitchance
    • [Triggerbot] Added Autowall
    • [Triggerbot] Added Autostop
    • [Triggerbot] Added Auto Zoom
    • [Ingame Binds] New menu tab for configuring in-game key bindings (Move Forward/Back/Left/Right, Jump, Shoot, Zoom, Crouch)
      • [Ingame Binds] Nade Lineups now uses shared binds → removed duplicate Jump/Shoot/Zoom keys from Nade tab
      • [Ingame Binds] Old nade key configs automatically migrate to ingame binds on config load
    • [Misc] Removed Slow Vischeck option

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