- [Hotfix] On some lower end systems the cheat stopped functioning. This issue should now be resolved
Counter-Strike 2
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- [General] Fixed a rare crash
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- [Visuals] Added color options for Player ESP Text
- [Visuals] Added ESP Preview for Player ESP
- [Visuals] Added the ability to rearrange Player ESP elements for more customization
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- [Visuals] Improved Performance by up to 200% on some systems
- [Visuals] Text elements on the player esp now scale with distance
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- [Aimbot] Fixed target snap when switching targets with recoil compensation disabled
- [Visuals] Added Grenade Prediction
- [Grenade Prediction] Physics-based trajectory simulation with bounce and detonation markers
- [Grenade Prediction] In-flight grenade tracking with real-time trajectory rendering
- [Grenade Prediction] Molotov/Incendiary fire area visualization on the ground
- [Grenade Prediction] Per-type grenade colors (HE, Flash, Smoke, Molotov, Decoy)
- [Grenade Prediction] Bounce and Detonate marker styles (Off, Circle, Square)
- [Grenade Prediction] Only On Pin Pull toggle to hide prediction until pin is pulled
- [Grenade Prediction] Local Only filter and configurable line thickness, fade duration
- [Visibility Check] Improved visible check to also include props on the map for a more reliable visible check
- [Visuals] Moved all color options inline next to their feature toggles
- [Colors] Each toggle/dropdown now has a 🎨 icon that opens a color picker popup
- [Colors] Removed the separate Colors tab — all colors are now directly accessible from their feature
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- [Aimbot] Added Velocity Prediction → compensates for target movement based on velocity and ping
- [Aimbot] Added Autoshoot → automatically fires when the aimbot has a target
- [Aimbot] Added Autostop → counter-strafes to stop movement when a target is found
- [Aimbot] Added Auto Zoom → automatically scopes in when a target is found
- [Aimbot] Added Auto Crouch → automatically crouches when a target is found
- [Aimbot] Added Hitchance → prevents autoshoot from firing when weapon spread is unfavorable
- [Aimbot] Added Autowall → This will never be as good as internal autowall but should work pretty decent with values above 50 damage
- [Aimbot] Added Disable Aimkey option → aimbot runs always without requiring a key to be held
- [Aimbot] Added FOV off option → setting FOV to 0 disables the FOV limit entirely
- [Triggerbot] Added Hitbox-Based Filtering
- [Triggerbot] 8 selectable body regions (Head, Pelvis, Spine, Chest, Left/Right Leg, Left/Right Arm)
- [Triggerbot] Added Hitbox Scale → scales hitbox capsule size for trigger detection (1-150%)
- [Triggerbot] Added Hitchance
- [Triggerbot] Added Autowall
- [Triggerbot] Added Autostop
- [Triggerbot] Added Auto Zoom
- [Ingame Binds] New menu tab for configuring in-game key bindings (Move Forward/Back/Left/Right, Jump, Shoot, Zoom, Crouch)
- [Ingame Binds] Nade Lineups now uses shared binds → removed duplicate Jump/Shoot/Zoom keys from Nade tab
- [Ingame Binds] Old nade key configs automatically migrate to ingame binds on config load
- [Misc] Removed Slow Vischeck option
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