Release Notes for 10/28/2024

  • [ JUMPING ]

    • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
      • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
    • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
    • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
    • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
    • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

    [ MISC ]

    • Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
    • Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
    • HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
    • Stability improvements.

    [ MAPS ]

    • Dust II
      • Fixed a gap in geometry.

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