- Official Post
Display More[ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena
Source: https://blog.counter-strike.net/index.php/2020/04/29707/