- Official Post
Display More[ GAMEPLAY ]
- When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
- Fixed a case where players could clip through ceilings
- Made adjustments to character shaders to improve player visibility
[ ANIMATION ]
- Fixed the "Smooth Criminal" foot pinning bug
- Adjusted team select and team intro knife animations to work with Shadow Daggers
[ MAPS ]
- Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
[ MISC ]
- Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
- Changed "Use Player Colors on Team ID" default to "Yes"
- Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
- Fixed a bug where graffiti changes mid-match were delayed
- Various bug fixes and tweaks to weapon finishes and stickers
[ WORKSHOP TOOLS ]
- New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
- Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
- Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more