- Official Post
Display More[ GAMEPLAY ]
Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
[ SOUND ]
Fixed a performance issue when running CS2 without a sound device.
Various knife sound adjustments.
[ MISC ]
Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
Various stability improvements.
[ MAPS ]
Nuke
Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
Warden
Updated to the latest version from the Community Workshop (Update Notes)
Sanctum
Updated to the latest version from the Community Workshop (Update Notes)