- New
- Official Post
Display More[ GAMEPLAY ]
- Various adjustments to bullet hit feedback.
- Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
- Jumping in place on a sloped surface will no longer result in players sliding a short distance.
- Fixed a bug where C4 could be defused from any height.
[ ANIMATION ]
- Fixes for IK logic to improve third-person feet posing, especially on slopes.
- Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- Reduced animation-related network bandwidth usage.
[ MATCHMAKING ]
- Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.
[ MISC ]
- Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.
[ MAPS ]
Office
- Fixed geometry in the problematic jumping corner.
Ancient
- Reworked collision on the staircase to A-main for better player movement.
- Removed a tree that was creating a distracting shadow at A site.
- Adjusted collision to better match visible geometry so that players can hug the walls more closely.
- Fixed a few lighting bugs.
- Reduced shadows to increase perf in some areas.
- Fixed some spots in house where you could get stuck.
- Fixed collision gap at the bottom of B ramp.
- Fixed some disappearing mesh.
Nuke
- Fixed some lighting errors on lower graphics settings.
Anubis
- Fixed a gap in geometry.